Seth Killian Answers Some Questions About Marvel Vs Capcom 3 Characters And More

Seth Killian took some time out to do what he does best, interact with the fans over on the Capcom Unity boards. He answered a few questions regarding Marvel Vs. Capcom that some may find interesting.

Seth: A lot of popular characters (in terms of tournament strength) from Marvel vs. Capcom 2 also happened to be straight up popular characters from the Marvel Universe, which is of course a big part of why Marvel wanted to see them, or why they might want to see some of them back.

You can see the same thing on the Capcom side, with the return of characters like Ryu and Morrigan — they aren’t considered tops in MvC2, but, as characters, they’re popular with fans. Capcom learned its lesson about dropping too many popular characters for [brand new ones] with Street Fighter 3, so going forward, expect to see new and/or unexpected characters alongside franchise favorites.

With a game this highly anticipated, of course everyone wants more of everything (more returning favorites, more totally new), and in a crazy game like the Vs. series, and with character catalogs as huge as Capcom’s and Marvel’s, of course there are going to be 100+ characters that *didn’t* make it for every one that did. Overall, however, MvC3 mixes favorites from MvC2 plus a very healthy dose of new blood.

The other thing I’ll say is that a bunch of characters you haven’t seen yet do a great job of really establishing a unique play-style, so when I look at the game less in terms of “is so-and-so in?” and more in terms of “are there a LOT of different, fun ways to play this game?” then I’m really pleased.

As it happens, my current favorite character to play (not yet announced) [Editor's note: This was written before Amaterasu, Thor, Trish, Chun-Li, Super-Skrull and Doctor Doom were announced] would probably be my LEAST favorite character in terms of “did I want to see this one make it into the game?” So basically the fact that I am not a huge fan of the character didn’t matter to how much fun I actually have playing them.

Other considerations are that just because someone was in an earlier game, that doesn’t mean a lot for how they will play (or how good they will be) in THIS game. Ryu is the same character from SF1, to SF2, to SF Alpha, to SF3, to SFIV, but plays in a very different style in every game, and runs the gamut from top-tier to bottom-tier, all while using different versions of basically the same moves.

The point I’m trying to make is that just because someone was tops in one game doesn’t necessarily predict that characters strength in a future game.

Tatsunoko vs. Marvel vs. Capcom … is this possible?

Seth: I think the shortest answer on this one is “don’t hold your breath.” As has been pointed out, the licensing alone would probably be enough to keep several law firms in business until the sun dies out.

What is MT Framework, that powers Marvel vs. Capcom 3 based off of? Is it PlayStation 3 or Xbox 360 hardware?
It’s a PC-based engine, designed to be easily portable to whatever platform. A pretty smart idea if you don’t want to get caught with your pants down when a new console generation comes out. — PKT

Seth: Yep, MT framework is what we call “platform agnostic” which means it’s intended to be implemented in a lot of places. [...]

When he was talking about characters that are fun but he doesn’t particularly care for, I wonder if he was refering to Thor?

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Article by Mike "Evorgleb" Belgrove

Authors bio is coming up shortly. Mike "Evorgleb" Belgrove tagged this post with: , Read 435 articles by
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